Storm

 
Please login or register.

Author Topic: Darkfall Beta Signup  (Read 9425 times)

0 Members and 2 Guests are viewing this topic.

Offline devalina

  • Vampiric Sex Kitten
  • Storm Member
  • Experienced
  • ****
  • Posts: 783
  • Cyb0r Points: +38/-7
    • DeathSoft
Re: Darkfall Beta Signup
« Reply #75 on: January 15, 2007, 12:12:31 pm »
aint heard anything on this did it go beta yet or what?



I believe the children are our future, unless we stop them now!
Where the hell is my gun!

Offline Dragonfly

  • Storm Member
  • Experienced
  • ****
  • Posts: 813
  • Cyb0r Points: +85/-11
    • http://angelfire.com/comics/aostories
Re: Darkfall Beta Signup
« Reply #76 on: January 18, 2007, 05:37:50 pm »
From Darkfall:

Hello everyone, we hope you’re doing well. Today we have a small status update for you which we’ll follow up with more as needed.

The beta development milestone was met early in December. Since then we've had a fully functional and stable beta build up on remote servers, which is being patched regularly. At the moment we're using part of this system to show the game to prospective partners, distributors, publishers, technology providers, etc. Our motivation here is to provide the best quality assurance, distribution, and service for the game and its players, so we consider this to be a very important phase for Darkfall.

We've already planned for self-publishing, but we need to know who's willing and able to do it better. We can’t announce a clear ETA on the first phase of the public testing yet, but we'll keep you posted on developments.

In the meanwhile we're working overtime on balancing, optimizing, beautifying, adding content to the game etc. We've added some new features, and a few surprises that we weren't sure we'd be able to get in before launch.

We've also hired a few extra people to help in the final push, animators, worldbuilders, and sound engineers. There's a lot of work to be done in all these fields, and in applying the final polish on Darkfall.

Development-wise we’re grinding away, a lot of repetitive tasks, with little to report but you should know that everything is going well.

That’s it in broad strokes, now we’ll try to give you a little insight on our update inconsistencies so that you know where we’re coming from:

It's easy to imagine that 5 minutes is all it takes to make an update, a developer will pop online to say hi, or that we could just appoint someone from the community to generate updates. Unfortunately, that's not the way it works in a professional environment. There are clear guidelines, we're bound by NDAs, and all disclosure needs to be approved, as is the case with most development studios.

Often due to disclosure issues we’re forced to be vague, or talk around topics and this is sometimes mistaken for coyness, by those who wish to interpret it that way.

We get plenty of requests for publicity, most of them involve us having to create regular content, or answering interview questions we've answered a million times before. Answers to questions we haven't answered before are often in the realm of information we're not allowed to disclose.

As all our resources are put into game development, it's a stretch for us to de-prioritize in order to create Darkfall features and updates. Even so, taking a look at what other MMOs in development are doing, it seems that we've produced more substantial content than most, while giving the community an extensive and truthful look under the hood.


It’s important to remember that we're just game developers making a game, not trying to string anyone along, we're not looking for investors, we're not looking for pre-sales, there's no conspiracy, so we don't invest a lot of time in hyping Darkfall up, when we need to be in our perpetual development crunch. We firmly believe that the game speaks for itself.

Whenever we’ve dropped off the radar, it's because we were working hard, and not because some catastrophe had befallen Darkfall development. If we don’t update there’s nothing substantial to report, but we’ll try harder to communicate this and to stay in touch with the community.

We’ll follow up with some fresh updates within the next couple of weeks, and keep you posted on any developments as permitted.

Thanks for reading.

Offline Dragonfly

  • Storm Member
  • Experienced
  • ****
  • Posts: 813
  • Cyb0r Points: +85/-11
    • http://angelfire.com/comics/aostories
Re: Darkfall Beta Signup
« Reply #77 on: January 18, 2007, 05:41:01 pm »
beta has to be right around the corner.

Offline Aegd

  • Storm Member
  • Experienced
  • ****
  • Posts: 2458
  • Cyb0r Points: +21/-5
Re: Darkfall Beta Signup
« Reply #78 on: January 19, 2007, 01:33:37 am »
god damnit. busting my balls here waiting for it.
Lionel what are you doing? Snurv snurf!

Offline LordBrando

  • Storm Member
  • Experienced
  • ****
  • Posts: 1002
  • Cyb0r Points: +17/-4
Re: Darkfall Beta Signup
« Reply #79 on: January 23, 2007, 04:43:15 am »
omg i can't wait, i just creamed my panties.

Offline Aegd

  • Storm Member
  • Experienced
  • ****
  • Posts: 2458
  • Cyb0r Points: +21/-5
Re: Darkfall Beta Signup
« Reply #80 on: January 23, 2007, 06:06:29 am »
omg i can't wait, i just creamed my panties.

me too, at the same time as i pissed myself thanks to the funny guy in the other thread!  :-o
Lionel what are you doing? Snurv snurf!

Offline Dragonfly

  • Storm Member
  • Experienced
  • ****
  • Posts: 813
  • Cyb0r Points: +85/-11
    • http://angelfire.com/comics/aostories
Re: Darkfall Beta Signup
« Reply #81 on: January 28, 2007, 03:57:25 am »
More Darkfall news. I think beta is coming.

http://df.warcry.com/scripts/news/view_news.phtml?site=7&id=68059

my favorite part is....

"Our unofficial tagline and battle cry for Darkfall development is “No compromise”. We've had vertical slices of the game before, and we considered moving towards a launch a couple of years ago. We didn't go forward because, to put it simply, we all knew we could do so much better if we gave it more time, and we had the resources to do so. I believe that the resulting game can stand up to any MMO out there and it's much more than the game we originally committed to making."

about time a game company does it this way. funcom could learn a thing or two from these guys.
« Last Edit: January 28, 2007, 03:59:00 am by Dragonfly »

Offline LordBrando

  • Storm Member
  • Experienced
  • ****
  • Posts: 1002
  • Cyb0r Points: +17/-4
Re: Darkfall Beta Signup
« Reply #82 on: January 30, 2007, 01:57:57 am »
More Darkfall news. I think beta is coming.

http://df.warcry.com/scripts/news/view_news.phtml?site=7&id=68059

my favorite part is....

"Our unofficial tagline and battle cry for Darkfall development is “No compromise”. We've had vertical slices of the game before, and we considered moving towards a launch a couple of years ago. We didn't go forward because, to put it simply, we all knew we could do so much better if we gave it more time, and we had the resources to do so. I believe that the resulting game can stand up to any MMO out there and it's much more than the game we originally committed to making."

about time a game company does it this way. funcom could learn a thing or two from these guys.

Thats awesome, i can't wait to be a part of this. Its going to roxor my boxors....ok i am going to stop with the ghey phrases at the end of my posts.

Offline Fatcrusher

  • Storm Member
  • Experienced
  • ****
  • Posts: 1808
  • Cyb0r Points: +71/-16
Re: Darkfall Beta Signup
« Reply #83 on: January 30, 2007, 09:56:52 pm »

Offline Dragonfly

  • Storm Member
  • Experienced
  • ****
  • Posts: 813
  • Cyb0r Points: +85/-11
    • http://angelfire.com/comics/aostories
Re: Darkfall Beta Signup
« Reply #84 on: February 04, 2007, 08:00:36 am »
can anyone honestly say that video doesnt make them want to play?

srsly.

Offline Schuyler

  • Experienced
  • ****
  • Posts: 1043
  • Cyb0r Points: +17/-32
Re: Darkfall Beta Signup
« Reply #85 on: February 04, 2007, 10:54:26 am »
hell yea, I want to try that game, do we get our own battleships 0.0

Offline panasoniic

  • Storm Member
  • Experienced
  • ****
  • Posts: 1735
  • Cyb0r Points: +22/-254
Re: Darkfall Beta Signup
« Reply #86 on: February 05, 2007, 03:30:07 am »
looks lame, zergling chaos battle with decent graphics = lag

Offline LordBrando

  • Storm Member
  • Experienced
  • ****
  • Posts: 1002
  • Cyb0r Points: +17/-4
Re: Darkfall Beta Signup
« Reply #87 on: February 05, 2007, 04:16:40 am »
looks lame, zergling chaos battle with decent graphics = lag

Why are describing AO?

Offline panasoniic

  • Storm Member
  • Experienced
  • ****
  • Posts: 1735
  • Cyb0r Points: +22/-254
Re: Darkfall Beta Signup
« Reply #88 on: February 05, 2007, 05:07:17 am »

Offline Dragonfly

  • Storm Member
  • Experienced
  • ****
  • Posts: 813
  • Cyb0r Points: +85/-11
    • http://angelfire.com/comics/aostories
Re: Darkfall Beta Signup
« Reply #89 on: February 06, 2007, 03:42:17 am »
looks lame, zergling chaos battle with decent graphics = lag

lol zergling? no

there is no auto target or auto attack in this game.

you actually have to aim. like an fps

Offline Hardpipe

  • Drunken Pirate
  • Storm Member
  • Experienced
  • ****
  • Posts: 1482
  • Cyb0r Points: +24/-33
  • lol -_-
    • http://www.hookupsskateboards.com/
Re: Darkfall Beta Signup
« Reply #90 on: February 06, 2007, 07:33:41 am »
zomg so no afk raids? ffs, sounds too time consuming -_-

ill be there anyway
Still groping for blood alcohol poisoning...

<a href="http://www.sloganizer.net/en/" target="_blank" title="Sloganizer - the slogan generator"><img src="http://www.sloganizer.net/en/style5,Hardpipe.png" border="0" alt="generated by sloganizer.net" title="This slogan was generated by sloganizer.net"/>[/url]

Offline Smalldyer

  • Straight outta Finland
  • Storm Member
  • Experienced
  • ****
  • Posts: 915
  • Cyb0r Points: +15/-8
Re: Darkfall Beta Signup
« Reply #91 on: February 07, 2007, 06:08:42 pm »
Waiting... Waiting....... waiting?

 :cry:

Offline devalina

  • Vampiric Sex Kitten
  • Storm Member
  • Experienced
  • ****
  • Posts: 783
  • Cyb0r Points: +38/-7
    • DeathSoft
Re: Darkfall Beta Signup
« Reply #92 on: February 08, 2007, 03:51:35 am »

there is no auto target or auto attack in this game.

you actually have to aim. like an fps


Well guess i'm gonna have to write an autotarget/attack mod for this game :)



I believe the children are our future, unless we stop them now!
Where the hell is my gun!

Offline Dragonfly

  • Storm Member
  • Experienced
  • ****
  • Posts: 813
  • Cyb0r Points: +85/-11
    • http://angelfire.com/comics/aostories
Re: Darkfall Beta Signup
« Reply #93 on: February 08, 2007, 04:30:05 am »

Well guess i'm gonna have to write an autotarget/attack mod for this game :)

good luck considering:

A. there is no targeting period. you hit whatever is in your crosshairs
B. there arent hitboxes
c. all that shit is probably server side

more power to ya if you can do it tho.

Offline Fatcrusher

  • Storm Member
  • Experienced
  • ****
  • Posts: 1808
  • Cyb0r Points: +71/-16
Re: Darkfall Beta Signup
« Reply #94 on: February 08, 2007, 05:30:51 am »
My biggest fear of the game is that it will be heavily exploitable, the entire dev team is something around 20.


Offline Dragonfly

  • Storm Member
  • Experienced
  • ****
  • Posts: 813
  • Cyb0r Points: +85/-11
    • http://angelfire.com/comics/aostories
Re: Darkfall Beta Signup
« Reply #95 on: February 08, 2007, 06:01:53 am »
My biggest fear of the game is that it will be heavily exploitable, the entire dev team is something around 20.



yea i know what you mean. i love counter-strike: source, but there are so many fucking hacks out there that the game is almost unplayable at times. i worry that the same thing will happen with this via aimbots, wallhacks and speed hacks.

the cool thing at least is that they control the servers unlike cs:s. they have said that they have measures to enable them to detect people hacking or exploiting though and prevent it in some cases. almost everyone says this though, and almost everyone is always sploitable in some way.

we'll see i guess.

Offline Hardpipe

  • Drunken Pirate
  • Storm Member
  • Experienced
  • ****
  • Posts: 1482
  • Cyb0r Points: +24/-33
  • lol -_-
    • http://www.hookupsskateboards.com/
Re: Darkfall Beta Signup
« Reply #96 on: February 08, 2007, 06:04:35 am »
Still groping for blood alcohol poisoning...

<a href="http://www.sloganizer.net/en/" target="_blank" title="Sloganizer - the slogan generator"><img src="http://www.sloganizer.net/en/style5,Hardpipe.png" border="0" alt="generated by sloganizer.net" title="This slogan was generated by sloganizer.net"/>[/url]

Offline Dragonfly

  • Storm Member
  • Experienced
  • ****
  • Posts: 813
  • Cyb0r Points: +85/-11
    • http://angelfire.com/comics/aostories
Re: Darkfall Beta Signup
« Reply #97 on: February 08, 2007, 06:41:54 am »
soon i hope

yes, but honestly.

what else is there to play?

no game out there, live or in development, has the things i want in an mmo. darkfall is the only one.

im stuck waiting until it comes out. nothing else is worth playing for me.

Offline Logisk

  • Lord
  • Storm Member
  • Experienced
  • ****
  • Posts: 568
  • Cyb0r Points: +12/-1
Re: Darkfall Beta Signup
« Reply #98 on: February 08, 2007, 04:18:13 pm »
yes, but honestly.

what else is there to play?

no game out there, live or in development, has the things i want in an mmo. darkfall is the only one.

im stuck waiting until it comes out. nothing else is worth playing for me.

Dangerous to think like that. If it sucks and is boring, then you might have to start doing something else then gaming :)

Offline Dragonfly

  • Storm Member
  • Experienced
  • ****
  • Posts: 813
  • Cyb0r Points: +85/-11
    • http://angelfire.com/comics/aostories
Re: Darkfall Beta Signup
« Reply #99 on: February 08, 2007, 08:17:21 pm »
Dangerous to think like that. If it sucks and is boring, then you might have to start doing something else then gaming :)

lol dude i work, go to school full-time, and play in a band.

i actually dont have time for gaming.

but for the right game, i would make time.

 

SMF 2.0.2 | SMF © 2011, Simple Machines
ModernDark64 design by Bloc
Page created in 0.099 seconds with 19 queries.