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Author Topic: AXP Upcoming Changes Confirmed!  (Read 3164 times)

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Offline chilium

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AXP Upcoming Changes Confirmed!
« on: September 21, 2004, 09:39:33 AM »
Quote from: AOVault

Terri Perkins, FC Product Manager has relayed the following information to AO Vault:



"While the alien xp had balance issues initially and was tweaked, the result was that it became too difficult according to our players. In response to this, Marius already has the team working on an update that will utilize the same table but give more alien xp per kill . A welcome addition."



In other words, we have officialy confirmed 100% that there will be changes to the AXP system in response to the feedback that the community in general expressed through the official forums, vault forums and the email feedback from thousands of players.



Funcom has listened to the playerbase, and now it would be a good time to step back and let them work out the changes before any more feedback regarding AXP is discussed or sent into their probably bursting feedback email inbox.



We advise the community to wait until Marius' next address to the playerbase is out, so we can all be informed about the upcoming changes to AI.






So, they are doing something! :)

Offline shaitan00

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AXP Upcoming Changes Confirmed!
« Reply #1 on: September 21, 2004, 09:48:13 AM »
sounds good :)

Offline Hollowpower

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AXP Upcoming Changes Confirmed!
« Reply #2 on: September 21, 2004, 09:57:25 AM »
they are a bunch of idiots..  they could fix the problem faster then making that suggy PR statement..
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Offline Citir

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AXP Upcoming Changes Confirmed!
« Reply #3 on: September 21, 2004, 10:35:55 AM »
well i wonder when it will be, dont see it anytime soon
Hope is when we feel the pain that makes us try again

Offline Hollowpower

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AXP Upcoming Changes Confirmed!
« Reply #4 on: September 21, 2004, 10:40:52 AM »
Prolly just after they fix parry and fall dammage  :D
[Team]Ancients: id luv to kick some Stromers and Reds in rl

[Team]Ancients: if i met rekido or locol on the street id spit and kick their fucking heads off

Offline Runaar

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Re: AXP Upcoming Changes Confirmed!
« Reply #5 on: September 21, 2004, 10:57:35 AM »
In response to this, Marius already has the team working on an update that will utilize the same table but give more alien xp per kill .



That was FAST!! They ALREADY got a team working on it! :D
Beer+AO*XP/Time+TV+1(Kebab, Pizza, Hamburger)= Regular Day.

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Offline Hollowpower

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AXP Upcoming Changes Confirmed!
« Reply #6 on: September 21, 2004, 11:33:38 AM »
ya, but that team is working on everything else also hehe.. and atm they have vacation :P
[Team]Ancients: id luv to kick some Stromers and Reds in rl

[Team]Ancients: if i met rekido or locol on the street id spit and kick their fucking heads off

Offline frakk

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AXP Upcoming Changes Confirmed!
« Reply #7 on: September 21, 2004, 11:34:26 AM »
"WE DON'T WANT YOUR FILTHY MONEY!"


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Offline Quaker

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AXP Upcoming Changes Confirmed!
« Reply #8 on: September 21, 2004, 11:53:54 AM »
What a bunch of crap!



They fixed it so we get more AXP and changed the system within a week from AI release when they gave only 35ish AXP. And now they need more time to twink a little.



Is gonna take 3 weeks from now before we see a change!

Offline Sumini

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Re: AXP Upcoming Changes Confirmed!
« Reply #9 on: September 21, 2004, 12:00:39 PM »
Quote from: AOVault



Funcom has listened to the playerbase, and now it would be a good time to step back and let them work out the changes before any more feedback regarding AXP is discussed or sent into their probably bursting feedback email inbox.








so, email spam must be the solution..



too bad reason and logic didnt work though.

Offline Jingej

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AXP Upcoming Changes Confirmed!
« Reply #10 on: September 21, 2004, 12:32:29 PM »
wee finally
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Offline Punkbum

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« Reply #11 on: September 21, 2004, 12:42:30 PM »
so instead of 4 years its gonna take 3 years?? wtf
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Offline chilium

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AXP Upcoming Changes Confirmed!
« Reply #12 on: September 21, 2004, 12:46:56 PM »
Quote from: Punkbum
so instead of 4 years its gonna take 3 years?? wtf



I didnt see any numbers anywhere, so it remains to be seen.

Offline Svennyjr

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AXP Upcoming Changes Confirmed!
« Reply #13 on: September 21, 2004, 12:47:31 PM »
Lets hope this change is a GOOD change >_<

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Offline Systembug

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AXP Upcoming Changes Confirmed!
« Reply #14 on: September 21, 2004, 12:50:06 PM »
Quote from: AOVault wrote:

Funcom has listened to the playerbase





WAAAAOW!!!! thats a first!!! what do they want??? a cookie??







/sarcasm off
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Offline Shesaaaid

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AXP Upcoming Changes Confirmed!
« Reply #15 on: September 21, 2004, 12:52:25 PM »
Government raises taxes from 20% to 30%



Public Outcry



Government lowers taxes from 30% to 25%



Public love government again for lowering taxes



Government goes away laughing
teh dox...

Offline Feetus

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AXP Upcoming Changes Confirmed!
« Reply #16 on: September 21, 2004, 04:04:42 PM »
Quote from: Shesaaaid
Government raises taxes from 20% to 30%



Public Outcry



Government lowers taxes from 30% to 25%



Public love government again for lowering taxes



Government goes away laughing



Yes, that's exactly what I think will happen. We can hope that they will put it back to the way it was prenerf, but more likely they will just double the amount of AXP we currently get or something equally as stupid.

Offline Bantram

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AXP Upcoming Changes Confirmed!
« Reply #17 on: September 21, 2004, 05:41:12 PM »
it was fucking perfect before they changed it the last time.



it took more work than 200-220 (which it should have) and you had a goo dsnese of progress through the first 15 AI lvls.



now it is terrible.  When they "fix it" they need to boost axp by 10x to make it EVEN WITH HOW IT WAS BEFORE!



my guess is they will double axp making it only five times mroe than pre nerf.



right now it would take about 40 days of 24h  per day playing, 12 attacks per day to go from 29-30.  for me 29-30 2 attacks per day would take me 240 days.  I haven't been to an attack since the nerf.
I miss the good old days.

Offline LordBrando

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AXP Upcoming Changes Confirmed!
« Reply #18 on: September 21, 2004, 06:21:01 PM »
....omfg what is going on? is funcom under new management where they actually do something according to player feedback? im so confused!!!

Offline Fatcrusher

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AXP Upcoming Changes Confirmed!
« Reply #19 on: September 21, 2004, 06:24:41 PM »
"We listened to the players"



AKA



"We have had an increase in account cancelation"

Offline Ogiebogie

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AXP Upcoming Changes Confirmed!
« Reply #20 on: September 21, 2004, 08:10:48 PM »
theyll fuck it up, trust me :P

Offline Drmarkgreen

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AXP Upcoming Changes Confirmed!
« Reply #21 on: September 21, 2004, 09:14:36 PM »
Quote from: Fatcrusher
"We listened to the players"



AKA



"We have had an increase in account cancelation"



lmao



so heres what happened A) we spammed the shit out hte forums B) we spammed the shit out of their feedback box prolly running up a load of bandwidth, and C) hurt them financially because 20-30% of the playerbase just cancelled :P
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Online Caloss2

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AXP Upcoming Changes Confirmed!
« Reply #22 on: September 22, 2004, 02:38:41 PM »
http://forums.anarchy-online.com/showthread.php?t=338009



Latest from marius, actually reads like regular old school(pre-SL) mission XP, so far so good.



peace

cal2

Offline Docster

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AXP Upcoming Changes Confirmed!
« Reply #23 on: September 22, 2004, 02:58:43 PM »
A 4x increase in axp would seem to put things pretty much on level ground with regards to pre nerf leveling imo.
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Offline cairnz

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AXP Upcoming Changes Confirmed!
« Reply #24 on: September 22, 2004, 03:31:27 PM »
It remains to be seen wether a 280-400 xp / kill will translate into 1120 - 1600 xp  / kill.


who the hell cares?




 

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